![]() ![]() ![]() Every card has a fatigue limit that when reached, can’t be used to convert +’s or activate the card fatigue power anymore. Your roll might get a success, surge (which activates your surge power), or + symbol, which can be converted into successes by place fatigue tokens on your cards. The app tracks the health and any special powers of the monster. Fighting involves telling the app which monster you are attacking and rolling your die. Maneuver lets you move around the battlefield with your mini. On your turn, you get a maneuver action, and two additional actions that can be chosen from: maneuver, fight, ready, explore, or character-specific ones. During the player phase, each hero takes a turn in any order. Each player starts with a dual sided character card and weapon.Įach round has a player phase and a darkness phase. If you’ve played either Mansions of Madness or Lord of the Rings: Journeys in Middle-Earth (both excellent games), then you’ll feel right at home here as much is borrowed from both games. The first mission has the characters guarding a caravan when they are attacked. It starts by dropping you into the world with some background story and banter. The app handles a lot of the game for the players. Each player gets a mini, character sheet, and starting weapon. While the lore is unique to the world, the roles are the standard fantasy troops: Tanky fighter, ranger, magic user, healer(ish). In Descent: Legends of the Dark (just Descent from here on out for brevity’s sake), each player gets to choose one of four heroes to play (at first). ![]() Let’s descended into the depths and see what this game is all about. Whether or not that is a good thing will depend on your feeling of coop vs 1 vs Many games, and also app integrated experiences. Today we are going to look at Descent: Legends of the Dark, a new offshoot version of Descent (note: this is not Descent 3rd edition) that has been built from the ground up as a fully cooperative, app-integrated experience. While the app definitely worked and allowed for play without an overlord, it always felt kind of shoehorned in.Īnd now all that has changed. Over time, Descent changed and even brought in an app to help transition the game to a cooperative experience. It was certainly one of my first dungeon crawlers (outside of Hero Quest). Descent: Journeys in the Dark was a 1 vs Many game that came out way back in 2005. Descent 2nd edition was around for eight years, Descent 1st edition seven.When it comes to dungeon crawlers, many gamers cut their teeth on Descent (or Descent 2nd Edition). Also, with the Cult of the New, boardgames don't stay long on the tabletop, anyway. With KS crowding the dungeoncrawl market, an app-driven boardgame at least stands out, sorta. A common complaint about 2nd edition is that the owner always ended playing the Overlord. I'm not seeing a thread on BGG about MoM2's app support being dropped, but didn't look closely.īGG has a high demand for coops, but app interest is mixed. ![]() Meanwhile, FFG games has a history of apps, introduced with Descent 2nd edition. Dunno about the videogames.) FFG has a history of dropping support for "lifestyle" games, last one being Runewars, and maybe L5R card game as well. (Asmodee is consolidating their RPGs, not dropping them. FFG's laid off their RPG and videogame adaptation departments. ![]()
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